These four characters were created as part of a test to evaluate the impact of human characters in videos. I was involved in creating the rig in Spine, working closely with graphic designers and creating animation sequences to fit relevant danger situations. Throughout the process, I learned a lot about the Spine program and was able to onboard fellow creatives in creating a rig from scratch. These rigs have been reused multiple times since their creation and have shown success in their testing phase.
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The 2.5D effect was achieved by adjusting the weights of different parts of the mesh in relation to different bone movement. By setting these weights, I was able to create the illusion of a rotating face and seamless blinking of the characters.
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Weights
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2.5D face
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Blink
Below are the character animations used in various videos.
My role: Character rig creation in Spine, Character animation in Spine